The decision on which nations to add to a particular map depends on several factors, including the type of scenario, map balancing, the density of nations in that region, the density of cities, and other considerations.

We often explore multiple ideas before determining which nations to include, whether as AI-controlled or player-controlled nations.

When adding AI-controlled nations, we aim to ensure they have at least a few provinces and, if possible, a city. In regions like Europe, we often debate whether to add an existing nation (such as Andorra) or a potential nation (such as Catalonia) based on how it would enhance gameplay.

Adding player-controlled nations is more complex. Player nations need to be of a certain size and have a minimum number of cities. Players significantly impact the balance of a region, which we must consider carefully. Adding a single player to an area can significantly change its gameplay dynamics, so we approach this decision with caution.

We also consider aesthetic factors. In densely populated regions with many nations or cities (such as the Balkans), overlapping country and city names can create a cluttered and unenjoyable gameplay experience. Therefore, we must balance the number of small provinces to maintain a good player experience.