Units in CoN are essential for military campaigns. You begin each campaign with a number of units, placed strategically across your homeland cities.

To use other units, research technologies and build necessary city structures. Units can be combined for more power, but over-stacking has penalties. Different unit types (air, sea, land) have varying stack limits. 

If you want to deepen your knowledge on the units, please visit our dedicated Wiki page and read more detailed info about every unit:  https://wiki.conflictnations.com/Units 

 
Unit Types

Infantry

Infantry Units are your boots on the ground which will serve as a foundation to the composition of your army. Each branch of Infantry research gives you dedicated abilities and strategies which are required to play them. 

Armored

To accompany your Infantry, Armored Units are a solid choice to add heavier weapons or transport convoys. Amphibious Combat Vehicles will be a perfect accompaniment if you have already invested in Marine Infantry. Otherwise, you can opt for Tank Destroyers in anticipation of the Russians heavy-hitting Main Battle Tanks.

Support

Support Units will assist you in your skirmishes and defenses, be it land, sea or air. These unit types are setup for ground strategies, but they can reach out into shallow waters or shoot down missiles from the air, depending on the unit and it's equipment.

Helicopters

These air units fly at low altitude, giving great potential for damage to Armored and Soft targets, but also making themselves vulnerable in doing so. Flexible in their tactical approach, Helicopters will make a great addition to your force in case of rapid dispatch and interventions needed, or even to simply scout and fly under radar detection of SAM's or TDS's.

Fighters

Fighters will become the foundation of your airforce, and will wreak havoc if left to their own demise. Agile and deadly is the name of the game here. 

Heavies

Heavy units will bring serious damage to whatever is found beneath them, be it Units or Cities, Land or Sea. You can tell that they left their mark by looking at the damage to Morale.

Naval

Naval units will be the workforce in achieving naval dominance. You can use them for bombarding sea-side Cities/Units, Transport Convoys, or to protect your own. These units are a-must in the commanders strategic repertoire.

Submarines

A great choice of Unit to launch Missiles, Defend your cities from Offensive Navy, or Lie in the deep see for recon and counterattacks. Armed with Sonar, Stealth & Stealth Reveal, these units are a fine addition to your Naval forces.

Missiles

Choose your Warhead (Nuke, Chemical, or Conventional), Choose your Missile (ICBM, Ballistic, Cruise) and you're good to go. The greatest risk posed by these units types is that of your targets health and resources. 

Officers

Officers are special units which provide bonuses and benefits to other units in the same stack (including self). There is an officer for each unit type, and a maximum of one active officer per type is allowed at one time; if the officer dies, he can be re-mobilized.

Deployables

Deployables are unmanned units providing support to a variety of roles and scenarios including (but not limited to) combat support, reconnaissance & infiltration. These units provide a flexible toolset to give you tacitcal manouverability.