Balancing Changes

  • Dropships spawn Commandos instead of Infantry units now.
    • Commandos always spawn at lvl 1 with a mobilization time of 3 hours.
    • Dropships are removed after they spawn the Commando unit.
    • The costs of Dropships were increased.
    • Leveling the Dropship increases its range significantly.
    • The speed of Dropships was increased.
  • The Manpower costs for Commandos were slightly decreased.
  • The Metal costs for Commandos were slightly increased
  • The deploy costs for Sea Factory units were reduced significantly.
  • Sea Factories can be converted to spawn Medium Mechs at level 4 instead of level 7 already.

Bug Fixes

  • Fixed a bug that caused a damage reduction factor to be applied twice. Patrolling aircraft will now deal their full, intended damage to buildings and province morale.
  • Delaying March is now using real time hours, instead of in game time hours, to make it easier to use on maps with a speed factor higher than 1. 
  • A bug was fixed that could cause infinite loading screens to appear when playing the game on Steam.
  • The alignment of info texts for alliance games was adjusted. All the game info is now clear and readable, and the sentence “You are not part of this alliance game” now fits without breaking the game summary at the bottom.