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Adjusted the defense behavior of stealth units. When a stealth unit was stationed in a province center under attack it would get locked into close combat with the attacking army. Yet the stealth unit didn’t become visible to the attacker, leading to confusion.
Stealth units stationed in province centers will now always join the defense, becoming visible in the process.
Stealth units stacked with other, visible units will also join the defense when the stack is under attack. The stealth units become visible in the process.
Bug Fixes
Removed naval units from the production screen when an inland city is selected.
Fixed an issue that allowed Harpies to be converted outside of allowed areas. Now when selecting multiple different units only the eligible units will be converted.
Fixed a bug with the deployment button on Titans. The button will now disappear after issuing a deployment command to the unit. This also fixes an associated error message.
Fixed an error message that occurred when using the Firestorm with an army consisting of a Siege Mech and a Landship.
Fixed a scaling issue with the health bar. Now the health bar displayed in the army label corresponds with the actual HP value of the army.
Fixed an issue that caused the stop button to not be displayed when multiple units were selected. This could cause issues with canceling upgrade, convert or deployment actions.
Fixed a bug with the notification for new messages in alliance chat that caused a wrong number to be displayed each time the game was restarted. It will now display the proper number of new messages.
Fixed an issue that caused customized player names to break out of bounds in the chat window.
Fixed an alignment issue in the spy window. The buttons used to add/remove spy actions will now be fixed in place, no longer moving around depending on the input value.
Fixed a bug that prevented the Titan from showing in the list of units in the Production window before it was researched.
Fixed an issue on Android devices that caused the background music to be off by default.
Fixed edge cases where players were able to spend gold after being defeated.
Cleaned up the game info window for Alliance vs Alliance matches. Text is no longer breaking out of bounds or displayed in the wrong color.