Balancing changes

  • Morale damage was reduced to 0 for the following units: Anti Air Gun, Hunter Mech, Heavy Mech, Infantry, Interceptor, Leviathan, Harpy ground, Light Tank, Mechanized Infantry, Medium Mech, Militia, Motorized Infantry, Scout disc, Scout Mech, Siege Mech (moving).
  • Anti-mech gun’s morale damage was increased to 0.5 -1.2

 

General

  • We improved the functionality of the delay time feature: you can now manually add a value to the delay amount time. The slider and text fields will be updated in real time.
  • Gameplay settings on "The Americas" map have been adjusted: the capital distance penalty has been increased and the AI behavior has been made more aggressive.
  • Tutorial maps have now been clearly labeled as such. They will remain in the regular map pool and you can now easily differentiate between tutorial and non-tutorial maps. 
  • Titan which was available as advisor rewards has been changed to Titan prototype. It is less powerful, deals less damage, has less HP, and is way slower.

 

Bug fixes

  • An issue was fixed where the Strength in the Army Details did not reflect changes due to loss of HP. The Army Strength value will now accurately update according to these parameters.
  • An issue was fixed where a notification about collecting a supply drop was not displayed in the server language. 
  • A problem was resolved in the low graphics settings when the jungle icon wasn’t displayed.
  • A bug was fixed where tooltips in the Relations bar in Diplomacy were displaying incorrectly under the bar.