NOTE: At the moment, a number of players' stats appear to be frozen and XP is not being gained at the correct rate. Our developers are working on having this resolved as quickly as possible, and while we can't provide a timeline for this, we can assure you that it is a top-priority task. Thank you for your patience, and we apologize for any inconvenience caused. Until this issue is fixed, the minimum rank for several maps was reduced  - it will allow new players to join these maps.

 

Balancing changes


(available in newly created game rounds)

  • Reduce Manpower cost for the Sea factory: current cost divided by 3

Reason: Spawning units with the sea factory is very costly and felt not beneficial enough. By reducing the manpower costs significantly they are not limited as much anymore.

  • HP of the Commando was reduced

Lvl 1: 35 → 30

Lvl 2: 35 → 30

Lvl 3: 50 → 40

Lvl 4: 50 → 40

Lvl 5: 65 → 50

Lvl 6: 65 → 50

Reason: Even with the recent nerfs to the Commando it is still too strong. Reducing its HP should still be a thread but easier to kill once spotted. Especially reducing HP on later levels should have an impact on the late game.

  • Titan Speed on later levels was increased

Lvl 3: 65 → 75

Lvl 4: 65 → 75

Lvl 5: 70 → 90

Reason: The Titan is a mighty weapon, by buffing its later speed it will enable it to not be outrun so easily.

 

  • Increase Landship range

Lvl 1: 100 → 120

Lvl 2: 100 → 120

Lvl 3: 125 → 160

Lvl 4: 125 → 160

Lvl 5: 150 → 180

 

  • Landship speed was reduced

On land:

Lvl1: 45 → 30

Lvl2: 45 → 30

Lvl3: 50 → 40

Lvl4: 50 → 40

Lvl5: 55 → 50

 

On sea:

Lvl1: 90 → 60

Lvl2: 90 → 60

Lvl3: 100 → 80

Lvl4: 100 → 80

Lvl5: 120 → 100

 

  • Landship air damage was reduced

Lvl1: 3 → 2

Lvl2: 3 → 2

Lvl3: 4.5 → 3

Lvl4: 4.5 → 3

Lvl5: 6.8 → 4.5

Defense: same changes but both values are divided by 2

 

  • Landship sub damage was reduced

Attack

Lvl1: 4 → 2

Lvl2: 4 → 2

Lvl3: 6 → 3

Lvl4: 6 → 3

Lvl5: 9 → 4.5

Defense: same changes but both values are divided by 2

Reason: Being outranged by the siege mech causes the Landship to lose one purpose but as an Epic unit it is supposed to be superior, therefore we increase the range so it can outrange all other ranged units. As it was very powerful before already we reduced its speed, Air, and Sub damage to add more counter options.

 

  • A bug with the Flying Fortress where the last level did not spawn an improved version of the firestorm was fixed

  • HP of the Flying Fortress was increased

Lvl 1: 90 → 100

Lvl 2: 90 → 100

Lvl 3: 115 → 130

Lvl 4: 115 → 130

Lvl 5: 140 → 160

 

  • The damage of the Flying Fortress firestorm (light, heavy, naval, building) was increased:  +33%

Reason: As the Flying Fortress will always take counter damage when it spawns its Firestorm we give it a little more HP so they can do it more often. Additionally, the Firestorm will be more effective.

 

  • Light damage of the medium mech was increased

Lvl 1: 7.4 → 8

Lvl 2: 8.1 → 8.8

Lvl 3: 8.1 → 8.8

Lvl 4: 12.2 → 13.2

Lvl 5: 12.2 → 13.2

Lvl 6: 13.4 → 1.45

Lvl 7: 20.1 → 21.8

Lvl 8: 20.1 → 21.8

Lvl 9: 20.1 → 21.8

Reason: As an early unit the Medium mech will mainly face light armored units. To make it a bit more attractive we buffed its light damage

 

  • Anti Air Gun HP was reduced

Lvl 1: 20 → 14

Lvl 2: 20 → 14

Lvl 3: 25 → 18

Lvl 4: 30 → 22

Lvl 5: 30 → 22

Lvl 6: 35 → 26

Lvl 7: 40 → 30

Lvl 8: 40 → 30

Lvl 9: 45 → 34

 

  • Anti Air damage was increased

Attack

Lvl 1: 8 → 9

Lvl 2: 8 → 9

Lvl 3: 8 → 9

Lvl 4: 12 → 13.5

Lvl 5: 15.6 → 17.6

Lvl 6: 15-6 → 17.6

Lvl 7: 23.4 → 26.4

Lvl 8: 23.4 → 26.4

Lvl 9: 23.4 → 26.4

 

Defense

Lvl 1: 10 → 11.3

Lvl 2: 10 → 11.3

Lvl 3: 10 → 11.3

Lvl 4: 15 → 16.9

Lvl 5: 19.5 → 22

Lvl 6: 19.5 → 22

Lvl 7: 29.3 → 33

Lvl 8: 29.3 → 33

Lvl 9: 29.3 → 33

Reason: The Anti Air was used as a cheap bullet sponge and that's not the intended use case for it. By reducing the HP we make it less valuable as a bullet sponge. However, we buff the air damage in order not to make it weaker against planes. 

General: 

  • New checkboxes were added to the production overview panel. They will allow single-province selection as well as multiselection. This will make your province management process more convenient. 

 

Bug fixes:

  • A bug was fixed that made idling armies attack back if they are attacked by an enemy without declaring war. As stated in the previous releases, the idling armies stationed in the cities or in province centers should always defend if no other command is given. 

  • Siege mech is now having a firestorm on sea. Previously it shot instead of initiating a firestorm, but now this bug is fixed.

  • A bug was fixed that made firestorm deal damage only once. At the moment when giving a command, firestorm will be dealing continuous damage.

  • An issue was resolved that did not update construction and production time immediately after province morale had changed.