General
- Implemented a profanity filter for diplomatic messages, coalition profiles, coalition names and player profiles
Bug Fixes
- Fixed a critical bug that caused embarked airplanes to disappear after reaching a waypoint at sea, or after being ordered to stop. This impromptu Bermuda triangle was hotfixed last week.
- Resolved a bug causing empty enemy provinces to not be captured when your army reached the city.
Balancing
We are changing production costs for all units in the game. The early game will become slightly more expensive, while later game production becomes more efficient. The tipping point here is on gameday 10 - before units become more expensive, afterwards they are cheaper.
We are also making manpower costs comparatively cheaper than the other resources. That means that upgrading and preserving units produced earlier in the game becomes more and more efficient the longer the game goes.
Reference the tables below for a complete breakdown of the changes. The indicated percentage will give you a general idea how overall material costs change from level to level.
Infantry
Ordnance
Anti Tank
| Artillery
|
SP Artillery
| Anti Air
|
SP Anti Air
|
Tanks
Armored Car
| Light Tank
|
Medium Tank
| Heavy Tank
|
Tank Destroyer
|
Air
Interceptor
| Attack Bomber
|
Tactical Bomber
| Strategic Bomber
|
Naval Bomber
|
Naval Units
Destroyer
| Submarine
|
Cruiser
| Battleship
|
Aircraft Carrier
|
Secret
Rocket Artillery
| SP Rocket Artillery
|
Railroad Gun
| Flying Bomb
|
Rocket
| Rocket Fighter
|
Nuclear Bomber
| Nuclear Rocket
|