General
- The new Amphibious Valentine DD Tank has landed!
- The unit can be deployed in newly created games
- Only available as Unit Cards - earn yours by completing Amphibious Tank Operations.
- All three levels of the Amphibious Tank can be deployed on Day 2. All normal unit card deployment restrictions apply.
- The menu background is now Amphibious Tank themed.
- Added new Amphibious Tank Operations. The Operations feature new challenges to complete.
- Earn Operations XP with the new “Capture Provinces” task.
- Earn the new Amphibious Tank Unit Cards and other rewards by completing the tasks.
- Added the new Offerwall feature. The Offerwall is a great opportunity to earn additional gold and enhance your gaming experience:
- Complete tasks from our advertising partners and get rewarded with Gold!
- More complex tasks give higher payouts
- The Offerwall can be accessed from the shop
- You can now directly select nested provinces when selecting the deployment location for unit cards.
- Made performance improvements to the Operations window so it runs even more smoothly now.
- Unified the player rank icons for both mobile and desktop.
Bug Fixes
- Fixed a bug that allowed players to attack AI nations during the AI peace period. Now the AI peace period prevents players from attacking the AI. This also prevents the AI from attacking other AI during the peace period.
- Please note that this change does not affect human peace periods. If there is no human peace period, players can freely attack other players during the AI peace period.
- Fixed a bug that allowed attackers to avoid battles with allies of the defending player. Now both the attacker and the defender’s ally now have to accept peace proposals before they come into effect.
- Fixed a bug that caused explosion effects to play before a rocket reached its intended target. This gave savvy players ample warning time to move troops out of harm's way. Now the visual effect will only play upon impact of the rocket.
- Fixed a bug that caused construction timers to get stuck at 0 seconds of construction time left. This prevented the building from being constructed.
- Cleaned up and unified icons when claiming rewards
- Cleaned up text breaking out of bounds and did some general UI and icon improvements in windows related to the Inventory system.
- Fixed a bug that caused AI armies to ignore blocking armies when attacked by artillery. When stationed at a province center units would split off from the defenders stack and bypass all other units to counterattack the artillery.
- Fixed a bug that prevented the games list from loading after receiving an error message from the Operations window. Also fixed a similar bug related to the Inventory system.
- Located and added the missing icons in the unit deployment screen on mobile.
- Fixed a bug that caused unit icons to be larger than intended in the production window.