Release Notes - 2023-06-27
Balancing
We monitored your feedback on the balance changes in the 2023-05-30 update and made some further adjustments. All these changes will only apply to newly created games.
Railroad Guns
- Increased the Secret Lab level required for efficient production back to level 4
Motorized Infantry
- Increased the production time
- Level 6: 6h 15mins → 8h 30mins.
- This fixes an oversight where level 6 units were produced faster than at level 5
In order for fast motorized offensives to remain viable and not compromise on speed or air protection as much, we increased the speed of SP Anti Air.
SP Anti-Air
- Increased movement speed
- Level 1: 49 → 55
- Level 2: 55 → 62
- Level 3: 61 → 69
- Level 4: 67 → 76
- Level 5: 73 → 83
The Axis/Pan-Asian doctrines are considered to be slightly stronger than their Allies/Comintern counterparts. That’s why we are buffing the base stats of units that profit from Allies/Comintern buffs.
Commando
Increased the damage against unarmored targets
- Attacking
- Level 1: 7 → 8
- Level 2: 9.5 → 11
- Level 3: 12.5 → 14.5
- Level 4: 17 → 20
- Defending
- Level 1: 3.5 → 4
- Level 2: 4.75 → 5.5
- Level 3: 6.25 → 7.25
- Level 4: 8.5 → 10
Tactical Bomber
Increased damage against light-armored targets
- Attacking
- Level 1: 2.8 → 3
- Level 2: 3.8 → 4
- Level 3: 5 → 5.5
- Level 4: 7 → 7.5
- Level 5: 9 → 10
- Level 6: 11.5 → 13
- Level 7: 14 → 17
- Defending
- Level 1: 1.4 → 1.5
- Level 2: 1.9 → 2
- Level 3: 2.5 → 2.75
- Level 4: 3.5 → 3.75
- Level 5: 4.5 → 5
- Level 6: 5.75 → 6.5
- Level 7: 7 → 8.5
Anti-Tank
Increased damage against heavily armored targets
- Attacking
- Level 1: 2.5 → 3
- Level 2: 3.75 → 4.25
- Level 3: 5.5 → 6
- Level 4: 7.5 → 8
- Level 5: 10 → 11
- Level 6: 13 → 14.5
- Defending
- Level 1: 5 → 6
- Level 2: 7.5 → 8.5
- Level 3: 11 → 12
- Level 4: 15 → 16
- Level 5: 20 → 22
- Level 6: 26 → 29
Attack Bomber
- Increased the HP
- Level 1: 15 → 20
- Level 2: 25 → 30
- Level 3: 35 → 40
- Level 4: 50 → 55
- Level 5: 65 → 75
Bug Fixes
- Fixed an issue with how delay march times are displayed on speed maps. The delay march times weren’t adjusted to real-time on speed maps, causing wrong real times to be displayed. Now the displayed real-time matches with the delayed march time.
- Fixed a bug that caused submarines to be visible even if no unit with sufficient detection capabilities was in the vicinity.
- Fixed a bug that caused stealth units in a stack with non-stealth units to become visible.