Release Notes - 2023-05-30
General
- Added a button that shows doctrine information to the army information panel
Balance
- Railroad Gun
- Reduced the Secret lab level required for minimum production time from lvl 4 to lvl 3
- We felt that it took too long to effectively produce the Railroad Gun. This change makes their production time comparable to SP Rocket Artillery, which unlocks the same day.
- Light Tanks
- Increased the move speed
- Level 1: 55 → 60
- Level 2: 62 → 67
- Level 3: 69 → 74
- Level 4: 76 → 81
- Level 5: 83 → 88
- By bringing the Light Tanks speed on par with Motorized Infantry we want to make them synergize better with other fast units. This will open up more situations where the Light Tanks are viable.
- Increased the move speed
- Rocket/Flying Bomb
- Increased damage against unarmored, light-armor and heavy-armor ground units
- Level 1: 12 → 15
- Level 2: 18 → 22
- Level 3: 26 → 30
- Level 4: 36 → 40
- Rockets are efficient against a wide range of targets. That’s why we brought the damage against ground units on par with the damage against buildings. This should free up Rockets and Flying Bombs from their niche as bunker busters only, opening up more use cases. Let it rain!
- Increased damage against unarmored, light-armor and heavy-armor ground units
- Heavy Tank
- Increased the HP
- Level 1: 75 → 80
- Level 2: 100 → 110
- Level 3: 135 → 145
- Level 4: 175 → 185
- Heavy Tanks have been underperforming for a while now. True to its role on the battlefield, we decided to buff the HP, making them more efficient in any situation.
- Increased the HP
- Tank Destroyer
- Increased attack and defense damage against heavy armor
- Attacking
- Level 2: 6.67 → 7
- Level 3: 8.67 → 9
- Level 4: 11.5 → 12
- Level 5: 14.67 → 16
- Level 6: 18 → 21
- Defending
- Level 2: 10 → 10.5
- Level 3: 13 → 13.5
- Level 4: 17.25 → 18
- Level 5: 22 → 24
- Level 6: 27 → 31.5
- Attacking
- With the buffs to Heavy Tanks we need to make sure that Tank Destroyers remain an effective counter. That’s why we are buffing their damage against heavily armored targets.
- Increased attack and defense damage against heavy armor
- Infantry
- Reduced gaps between research levels. Max level is now already available for research on Day 16 (previously Day 20)
- Decreased costs for research, production and upkeep of higher level units
- Infantry usefulness falls off dramatically once more advanced units become available. These changes give Infantry a longer window of relevancy, while also increasing their efficiency during later stages of the game.
- Motorized Infantry
- Reduced gaps between research levels. Max level is now already available for research on Day 18 (previously Day 22)
- Decreased costs for research, production and upkeep of higher level units
- Motorized Infantry usefulness falls off dramatically once more advanced units become available. These changes give Motorized Infantry a longer window of relevancy, while also increasing their efficiency during later stages of the game.
- Aircraft Transport
- Changed armor class to unarmored
- Grounded planes are vulnerable. Now they are even more vulnerable. So plan the routes of your convoys accordingly!
- Paratroopers
- Increased the HP (applies to both transport stance and ground stance)
- Level 1: 30 → 35
- Level 2: 40 → 45
- Level 3: 50 → 55
- Level 4: 65 → 70
- Paratroopers have always been very specialized, limiting their use cases. With this HP buff we hope to make them viable in a wider range of scenarios.
- Increased the HP (applies to both transport stance and ground stance)
- Nuclear Rocket
- Increased damage against buildings
- 700 → 1600
- Nuclear Rockets should hit hard against all targets. That’s why we increased their damage against buildings.
- Increased damage against buildings
- Nuclear Bomber
- Increased damage against buildings
- lvl 1: 400 → 750
- lvl 2: 500 → 1000
- lvl 3: 700 → 1350
- Nuclear Bombers should hit hard against all targets. That’s why we increased their damage against buildings.
- Increased damage against buildings
- Battleship
- Increased the HP
- Level 1: 45 → 50
- Level 2: 60 → 65
- Level 3: 80 → 85
- Level 4: 105 → 115
- Level 5: 135 → 155
- Level 6: 170 → 200
- We want battleships to be the Kings of the sea. We are giving them an HP buff to make them a better alternative to Cruisers.
- Increased the HP
- Aircraft Carrier
- Increased the HP
- Level 1: 45 → 50
- Level 2: 60 → 65
- Level 3: 80 → 85
- Level 4: 105 → 115
- Level 5: 135 → 155
- Level 6: 170 → 200
- This change brings Aircraft Carriers in line with the new Battleship HP values.
- Increased the HP
- Strategic Bomber
- Slightly increased costs for research, production and upkeep
- Strategic Bombers are good options to inflict big damage to an unprepared opponent. As they are quite sturdy, we want to make it harder to replace them and have increased costs accordingly.
- The next changes are a follow up to our last balance changes, where we changed the production costs of these units. These changes unify the cost ratio between production/research.
- Cruiser
- Slightly increased research cost
- Tactical Bomber
- Slightly increased research cost
- Artillery
- Slightly increased research cost
- SP Artillery
- Slightly increased research cost
- Rocket Artillery
- Slightly increased research cost
- SP Rocket Artillery
- Slightly increased research cost
- Attack Bomber
- Slightly decreased research cost
- Cruiser
Bug Fix
- Fixed a bug where units with partial stealth, such as militia, were not immediately visible to the owner of the territory, even on terrain that doesn’t provide them stealth benefits such as plains.
- Now the stealth unit will immediately be visible upon entering an opponent's province that features terrain without stealth benefits.
- Fixed an issue that caused ranged units that were being upgraded while they had their fire control set to “Aggressive” to attack enemy units that wandered within its range. Now the unit will finish its upgrades and then attack the enemy unit.
- Repositioned building and unit icons in the construction and production queue to now be perfectly centered.
- Extended the front report window at the bottom so that it covers the whole screen on mobile.
- Fixed multiple issues that broke the tutorial UI
- When using the back button on Android devices during the production and province selection steps
- When using gold during the speed up research step