Release Notes - 2022-08-02
General
- We’ve made some minor adjustments to unit stats across the game, to mix things up and to promote some more unit diversity. Values are being adjusted by 5-10% at most. These changes will not affect already running games.
- Currently Cruisers are jacks of all trades used in a wide range of situations, so we are adjusting the build costs to reflect how effective they are. We also want Battleships to stand out more compared to Cruisers, so we are giving them a range buff.
- Cruisers
- Increased the upkeep and build costs
- Battleships
- Increased the attack range by 5
- Increased the view range by 6
- Bombers are easy to keep alive, as they get to pick when to fight. That’s why we are making Tactical and Strategic Bombers slightly more expensive. At the same time we are reducing the costs of Attack Bombers, to give them more of a place in your bomber wings.
- Attack Bombers
- Decreased upkeep and build costs
- Decreased production time slightly
- Slightly improved the effectiveness against light armor at later levels
- Tactical Bombers
- Increased upkeep and build costs
- Strategic Bombers
- Increased upkeep and build costs
- Increased production time to the same level as for Tactical Bombers
- Same as with aircraft, capable players will be able to pick which battle to take with ranged weapons. That’s why we are upping their cost.
- Artillery
- Increased upkeep and build costs
- SP Artillery
- Increased upkeep and build costs
- Rocket Artillery
- Increased upkeep and build costs
- SP Rocket Artillery
- Increased upkeep and build costs
- The effectiveness of Rocket Fighters falls off in the later stages of a game, so we are giving it a range buff.
- Rocket Fighters
- Increased the attack range for the second unit level by 50
- We also want to make sure that players can make use of the stock market to procure the resources needed for victory, even when there’s no other player putting up offers.
- Stock Market
- Lowered the price ratio of the daily default offers
- Updated the description for the Recruiting Station. It now displays the bonus to manpower production it provides.
- Updated the text for creating Alliance challenges. It no longer incorrectly states that there is a limit on how many challenges can be created. Internal games are still limited to one game per month.
- Added more visual feedback when interacting with UI elements. It’s now easier to see that your input was actually received, and navigating the game will be easier. Among others, we have updated UI elements in the top bar, the province and army lists as well as the shop.
- Removed the “Display tactical armies” toggle from the game settings, as it was a legacy feature that no longer had functionality.
- Updated the loading screen texts in multiple languages with new, better translations.
- Fixed a typo in the Free For All scenario description.
- Removed the images of country flags from the language selection menus.
Mobile only
- Removed a blur effect that was introduced with CoW 2.0 that was affecting performance significantly.
- Updated the loading bars. They’ll now accurately display the progress made.
- Updated the behavior of the back button on Android devices. It’s now more intuitive, and will close opened menus and dialogs.
- Fixed a graphical glitch, now the background will be darkened when opening the espionage window.
- Fixed an issue on Android devices that caused the UI to be enlarged. It will now properly resize depending on your device.
- Added the missing manpower information to the province list. Additionally we added an option to sort the resources in the province list by manpower.
- Fixed an issue that caused the achievement progress bars to not be displayed. You’ll now be able to monitor your progress again.
Bug Fixes
- Fixed a bug in the province list, where a hidden resource was shown for non-urban provinces.
- Fixed a bug in the unit info window that caused the current HP of the unit (or the stack it’s part of) to be displayed instead of the maximum possible HP.
- Fixed an issue in the unit info window that caused a speed value to be displayed for unknown units. It will now show a question mark instead. This also fixes an issue where the unknown unit’s image wasn’t displayed properly.
- Adjusted the placement for the coalition ranking panel in the end game screen. It will no longer overlap with other panels.
- Fixed a bug in the unit info window that caused your own nation’s doctrine to be displayed when viewing the units of another player’s nation.
- Added the missing unit icons for Pan-Asian commandos.
- Replaced the image of the time traveling WWI era tank in the newspaper with an era appropriate one.
- Fixed an issue that caused only Axis unit icons to be displayed in the province and army list. It’ll now display the appropriate doctrine’s unit icons.