These changes are based on comments from our players on Discord. We continue to collect feedback from you and would be grateful if you could contribute! Join our Discord server and don’t hesitate to share your thoughts with us!
Please note that the following improvements only affect newly created Beta game rounds and the mentioned changes are related to a recent combat mechanics update that is only available on Beta. Existing Beta game rounds and all live rounds are not affected by these changes.
Buildings
Barracks
reduced barracks upkeep by 50% (back to the original value from live version)
reduced recruitment speed bonus from barracks to 50% per level (back to original values from live version)
Workshop
workshop level 2 now improves production times again
reduced workshop hitpoints on both levels 20 → 5
increased workshop 2 building time 15 min → 30 min
Recruiting Office
reduced recruiting office hitpoints 20 → 5
Fortress
increased the fortress threshold when units get hidden, so the fortress level 1 does not hide units anymore.
Units
General
increased all building damage to 20% of the units’ offensive land damage (except for infantry which will be at 10%)
increased morale damage to ~4% of the units offensive land damage (except for infantry which will be at ~2%)
increased naval damage of land units to ~50% of the offensive land damage
reduced hitpoint threshold below which a unit loses movement speed from 80% to 60%
Transport ship
reduced hitpoints 20 → 10
increased naval damage 0.5 → 2
increased land damage 0.5 → 1
Airplane Transporter
increased land damage 0.5 → 1
Battleship
increased land damage 30 → 40
increased naval damage 6 → 40
increased hitpoints 80 → 160
Submarine
increased naval damage 20 → 30
Light cruiser
increased land & air damage 7.5 → 10
Bomber
increased naval damage 2.5 → 25
increased hitpoints 60 → 80
fixed wrong average damage value display in unit details
Infantry
reduced offensive damage 5 → 4
Cavalry
increased hitpoints 20 → 25
increased offensive land damage 13 → 15
increased defensive land damage 6.5 → 7.5
Armored Car
increased hitpoints 40 → 60
Tank
increased land damage 20 → 30
increased hitpoints 140 → 175
Heavy tank
increased land damage 30 → 45
increased hitpoints 180 → 260
Railroad Gun
increased land damage 15 → 20
increased hitpoints 40 → 60
Artillery
increased offensive land damage 7.5 → 8
increased defensive land damage 2.5 → 2.7
fixed unit costs, now have the same costs as in live version
Balloon
increased land damage 2.5 → 3
increased air damage 7.5 → 8
increased naval damage 2.5 → 3
reduced required building Factory 1 → Workshop 2
Game rules
increased suppression threshold 25 → 100
this means that a province with 25% morale now requires an army strength of ~25 to be held secure (5 infantry units with 100% morale)
beforehand on beta 1-2 infantry units were enough
increased maximum revolt damage
units: 20 → 100
buildings: 20 → 100
province morale: 20 → 10
increased building damage when conquered to 50
increased building damage when sabotaged to 40
damaged units now deal more damage than before: Damage now linearly drops from 100% to a minimum of 50% (before on beta: 20%).